Lead Character Artist with over 17 years of experience shaping compelling characters for the video game industry. I have a proven history of contributing to high-profile AAA titles, including Far Cry 6, Splinter Cell, and Dragon Age II. I also created key characters for South of Midnight, which was awarded “Best Art Direction” at the 2026 Canadian game awards.
My expertise extends beyond creation to include team leadership and mentorship, which I leverage to guide artists and deliver exceptional results.
Far Cry 6
Art Bully Productions
2x Unannounced AAA Titles
Friday the 13th: The Game
The Amazing Eternals
Prey (2017)
Killing Floor 2
Rise of the Tomb Raider
Liquid Development
Dota 2
Firefall
Dragon Age II
Rock Band 3
Worked with outsourcing team to integrate and critique assets from our outsourcing partners.
Modelled and textured several assets including all of the legacy weapons for the “Dragon Age II: Legacy” DLC.